If you’re wondering how this whole thing will work, I’ll give a brief summary.
I’ve written a ~10k word story bible about the setting and major characters that the game can use to build procedural missions. It also uses this (and about 5 more documents I’ve provided) to procedurally generate heroes.
The fundamental gameplay loop is built (running the agency, dealing with lawsuits, dealing with factions) and currently you can deploy your heroes against an infinite number of minor missions which earn bounties, raise reputation, and sometimes drop loot.
The interactive fiction part of this is what I’ve been building the last few days. This is the engine that allows me to script the handwritten stories and feed them into the game. It can then render custom missions, choices-matter dialogue boxes, JRPG style popups, and illustrations for the player. The tutorial at the start of the game was built using this engine, and so far it’s working very well!
I’m quickly approaching the point where the biggest lift will be scripting the stories out in full. There is a planned main story arc that will take course over, say, 10 hours of play. I’ve also got a dozen side arcs in the works, including one scripted out, that will each take maybe 20 minutes to play end to end.