The core gameplay loop of Paranomaly is working quite well (some balancing for difficulty is still in order). What I’m working on today is the first Special Investigation. These are “deep dive” challenges with extensive investigation notes and history about a single specific location. I’m mostly looking for less-obvious locations for these…places that haven’t been hit a dozen times over by ghost hunting shows. And for the time being, I’m focusing on Florida sites. (Hint: The first location is about 20 minutes from where I live. It’s huge…and very underrepresented in paranormal media!)
The BIG lift before official launch is the main story arc that will serve as the primary challenge of the game. This one is fictional, and based on a ghost hunting story I wrote a couple of years ago and never released (because I felt like it would work a lot better in a game or short film).